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Grim dawn map of wightmire
Grim dawn map of wightmire










To dovetail my other skills into melee combat, on the Necromancer side I maxed out Reaping Strike, which has a 25% chance to drastically boost default weapon attack damage. That skill automatically deals extra Lightning, Physical, and Internal Trauma damage when wielding a 2 handed weapon, so my build revolves heavily around 2 handed weapon basic attacks.

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Or instead go off automatically when using either of those attacksįor instance, in the screen shot above I've maxed out Brute Force on the Shaman side of my Shaman / Necromancer build.Improve your basic attack or primary skill.In general, you want to stick to one primary attack skill (other than your basic attack) that you can utilize constantly rather than cluttering your skill bar with a bunch of different options.Īfter picking that primary combat skill, go with skills that either: Now that you've got a general idea of which two masteries you want to play with on your first character, you need to focus on what skills to take and then stay on those paths as much as possible. For instance, the stunjacks, thermite mines, and mortar traps available to the Demolitionist mastery essentially serve the same purpose as summoned pets. That will help narrow down your options considerably, but don't discount masteries that seem like they aren't focused on summoning spells. Or go solo either as a glass cannon caster or a melee powerhouse.Use summoned pets as fodder to engage enemies.his pets are just grenadesīefore landing on the specific first mastery you want to pick based on damage type, next you need to decide whether you want to either: This guy can actually be one of the best "pet" builds. The only mastery that may not be immediately obvious in its purpose is the Occultist, which focuses on debuffing enemies so they take more damage, in addition to dealing a variety of damage types such as Vitality, Acid, Poison, and Chaos.

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Which mastery deals which type of damage is usually self-explanatory (Demolitionists focus on Fire, Soldiers on Physical and Internal Trauma, and so on), but make sure to take a look at the full skill trees ahead of time, because you can come up with some interesting and less than obvious combos by taking the right skills. That's an important distinction, because items that boost Cold damage don't boost Frostburn, but Frostburn can be more useful since it will continue to erode enemy health after the first attack. Those sub-types are damage over time effects that keep hurting an enemy after the attack lands. That seems like far too many choices already, but here's the thing: to get maximum DPS potential for your character, you need to stick to one or two main damage types rather than trying to become a jack of all trades.Īll your other decisions will revolve around that damage type, which makes it much simpler to know what kind of equipment to use, which constellation stars to pick, and so on.īrowsing through the list, you may be wondering why Frostburn is separate from Cold, Electrocute is separate from Lightning, Internal Trauma is separate from Physical, and so on. Which two masteries you pick will determine how your character plays for the rest of the game, but rather than thinking of what mastery represents, to make this choice properly you are really deciding what kind of damage you want to deal: Want to jump into this grimdark, post-apocalyptic fantasy world but feel like you're out of your depth? We've got you covered with a full run down of everything the beginner needs to know, from picking your dual class combo, to placing attribute points and navigating the massive devotion point constellation.

grim dawn map of wightmire

Unfortunately, it has a bit of a reputation for being difficult to penetrate for new players due to the huge number of potential builds and the wide range of attack and resistance types.










Grim dawn map of wightmire